Badge clip 2 3D model
Home Catalog Badge clip 2 3D model

Publication date: 2020-02-17

Buy Badge clip 2 3D model

$9

License: Royalty Free

Rigged PBR Realtime Animated Free
author:

francescomilanese

Renders and source materials belong to the author francescomilanese.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
85952
Vertices
42976
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $9.

How do I download this 3D model?

Use the "Go to purchase" button below to get this model.

What license applies to this model?

This model is distributed under the Royalty Free license. Click "Go to purchase" for full license details.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. See the Specifications block for exact numbers and Additional information for more context.

What textures and materials does this 3D model include?

This model has textures and materials, including PBR. See the Specifications block for exact numbers and Additional information for more context.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Badge clip (carabiner type) 3D Model, nr. 2 in my collection. 2 individual objects (fixed part, moving part; so you can open or close it --- see preview images --- IT IS NOT SUITABLE FOR ANIMATION, though, since moving parts are overlapping!) sharing the same non overlapping UV Layout map, Material and PBR Textures set. Production-ready 3D Model, with PBR materials, textures, non overlapping UV Layout map provided in the package.

Quads only geometries (no tris/ngons).

Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as png with alpha).

Each Object, Material or Texture provided in the package has a unique, meaningful name.

Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal.

PROMO IMAGES: the first image has been rendered in Cycles (or Eevee) for Blender 3D 2.8x; in particular, you can find 11+ promo images in this description:

nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80)

nr. 7-8 are wireframe images;

nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout;

other images: UV layouts (at least one).

Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: png with Alpha.

2 Objects (meshes), 1 PBR Material, UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures.

UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter.

Polygonal, QUADS ONLY (no tris/ngons); 42976 vertices, 42976 quad faces (85952 tris).

Real world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale).

Uniform scale object (scale applied in Blender 3D).

PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for a bunch of rendering engines or game engines!

Cycles (or Eeevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal);

Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal);

Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal);

Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal);

generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height)

generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8, too;so, you'll be able to edit the Textures, or just import the fbx/obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production ready asset!

IMPORTANT --- Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package!
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