Concept model of the future based Tempest from BAE Systems
Opening the model will give you the non subdivided model.
Simply select all geometry and add subdivision as much as needed.
Landing gear is included in a seperate layer, so are the closed panels in another layer.
The pivot point for the canopy is in the correct position to imitate movement seen in the images.
Originally made in 3DsMax and rendered with V-Ray.
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This model is perfectly subdividable.
Subdivision level 0:
polys: 27 335
verts: 29 151
Subdivision level 1:
polys: 217 988
verts: 112 687
Subdivision level 2:
polys: 871 952
verts: 443 075
Textures size are 4096x4096 and 8192x8192
Subdivision 1 is recommended
NOTE: This model contains poles (more than 5 edges that converge to a single vertex.)
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Unit setup: Centimeters
Native | 3ds Max 2015 | V-Ray 3.60.03 FBX