-INTRODUCTIONS-
Rigged and animated Bearded Dragon. Originally created with Maya 2023, sculpted in Zbrush 2022, rigged and animated in Maya and final images rendered with Arnold Render. The character was modeled in real-world scale, the length is approximately 55,8 cm, the eye size is approximately 1 cm and tongue lenght is approximately 4,3 cm.
File formats:
- Maya 2023 (.ma) (.mb)
- .OBJ
- .Fbx
-FEATURES-
- Clean geometry, quads only.
- Edge loops based topology.
- Based on real photos.
- Sculpted and painted by hand.
- Great proportions.
- Anatomically correct.
- Not symmetrical.
- Real-world scale.
- System unit: cm (centimeters).
- Professional quality of UV maps and high resolution texture, 8192x8192 for the body, for eye and tongue 4096x4096.
- Intuitive control for rigging.
- Clean and simple professional rig.
- Rig based on joint chain.
- Eye controls with separate L/R control options.
- Stratch, squash and rotation for body IK spine.
- Twist control for spine and tail.
- Fluid and realistic animation walk cycle (0-24 frame).
- Five separate layers for all, control, geometry, joint and rendering tools.
- Control for global scale XYZ rig and geometry.
- The file Maya contains separate set for geometry, controls and skin joints.
-POLYGONS-
The scene contains 5 separated object geometry:
- Body: Polys:29990 Verts:29992
- Tongue: Polys:710 Verts:712
- Eye (x2): Polys:720 Verts:722
Total Polys: 33040
Total Verts: 33109
The background geo contains 900 Polys and 961 Verts.
-TEXTURE & SHADERS-
(8192x8192)
Body:
- Ambient Occlusion (.tif) (in use in the Maya file)
- Displacement map (.tif) (in use in the Maya file)
- Normal map (.tif)
- Texture color map (.tif) (in use in the Maya file)
- Cavity map (.tif) (in use in the Maya file)
(4096x4096)
Eye:
- Texture color map (.tif) (in use in the Maya file)
(4096x4096)
Tongue:
- Texture color map (.tif) (in use in the Maya file)
- Displacement map (.tif)
- Normal map (.tif) (in use in the Maya file)
I used the shaders of Arnold Render (aiStandardSurface). At frame -10 we find the standard pose (with all control at 0 transformation) and at frame -5 we find the preview image pose. The animation (walk cycle) start at frame 0 to frame 24. All preview images are rendered with Arnold Render, product is ready to render as previews, lights and camera are included in the file.
Thank you!
I hope you like it.
Native | Maya 2023 | Arnold 7.1.0.0 FBX OBJ