Bearded Dragon Rigged Animated 3D model
Home Catalog Bearded Dragon Rigged Animated 3D model

Publication date: March 11, 2023

Buy Bearded Dragon Rigged Animated 3D model

$599

License: Editorial Uses Only

Rigged PBR Realtime Animated Free
author:

Sara Stefani

Renders and source materials belong to the author Sara Stefani.
Specifications
Platform
turbosquid
Animated
✕
Rigged
✕
3D Print ready
✕
VR / AR / Low-poly
✕
PBR
✕
Textures
✓
Materials
✓
UV Mapping
✓
Polygons
29990
Vertices
29992
Geometry
Unknown
Usage recommendations
Realtime rendering ✕
PC Game development ✕
Mobile Game Development ✕
VR/AR applications ✕
Visualisation ✓
Cinema ✓
Advertising ✓
3D Printing ✕
CAD Engineering ✕
E-Commerce & Interactive 3D Web ✕
FAQ
Is this a free 3D model?

No, this model costs $599.

How do I download this 3D model?

To purchase this model, click the "Go to purchase" button.

What license applies to this model?

The Editorial Uses Only license applies to this model. More details are available via the "Go to purchase" button.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Check the Specifications block for technical details and Additional information for the full picture.

What textures and materials does this 3D model include?

This model has textures and materials. Check the Specifications block for technical details and Additional information for the full picture.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
-INTRODUCTIONS-
Rigged and animated Bearded Dragon. Originally created with Maya 2023, sculpted in Zbrush 2022, rigged and animated in Maya and final images rendered with Arnold Render. The character was modeled in real-world scale, the length is approximately 55,8 cm, the eye size is approximately 1 cm and tongue lenght is approximately 4,3 cm.

File formats:
- Maya 2023 (.ma) (.mb)
- .OBJ
- .Fbx

-FEATURES-
- Clean geometry, quads only.
- Edge loops based topology.
- Based on real photos.
- Sculpted and painted by hand.
- Great proportions.
- Anatomically correct.
- Not symmetrical.
- Real-world scale.
- System unit: cm (centimeters).
- Professional quality of UV maps and high resolution texture, 8192x8192 for the body, for eye and tongue 4096x4096.
- Intuitive control for rigging.
- Clean and simple professional rig.
- Rig based on joint chain.
- Eye controls with separate L/R control options.

- Stratch, squash and rotation for body IK spine.

- Twist control for spine and tail.
- Fluid and realistic animation walk cycle (0-24 frame).
- Five separate layers for all, control, geometry, joint and rendering tools.
- Control for global scale XYZ rig and geometry.
- The file Maya contains separate set for geometry, controls and skin joints.

-POLYGONS-
The scene contains 5 separated object geometry:
- Body: Polys:29990 Verts:29992
- Tongue: Polys:710 Verts:712

- Eye (x2): Polys:720 Verts:722

Total Polys: 33040
Total Verts: 33109

The background geo contains 900 Polys and 961 Verts.

-TEXTURE & SHADERS-
(8192x8192)
Body:
- Ambient Occlusion (.tif) (in use in the Maya file)
- Displacement map (.tif) (in use in the Maya file)
- Normal map (.tif)
- Texture color map (.tif) (in use in the Maya file)

- Cavity map (.tif) (in use in the Maya file)

(4096x4096)
Eye:
- Texture color map (.tif) (in use in the Maya file)

(4096x4096)
Tongue:
- Texture color map (.tif) (in use in the Maya file)

- Displacement map (.tif)
- Normal map (.tif) (in use in the Maya file)

I used the shaders of Arnold Render (aiStandardSurface). At frame -10 we find the standard pose (with all control at 0 transformation) and at frame -5 we find the preview image pose. The animation (walk cycle) start at frame 0 to frame 24. All preview images are rendered with Arnold Render, product is ready to render as previews, lights and camera are included in the file.

Thank you!
I hope you like it.
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