Simple Bird, perfect for flock animation
The geometry has its focus on the silhouette while maintaining a low polycount. the model has no legs and is meant to be airborne only.
The uvs are without overlapping, textures are two 2K maps, one for the clipping of the wingtips, one is Dffuse, bump spec, all at once.
The modell is animated via Pointcache, however, you will also find the model with a very basic rig, from which the pointcache was taken. Tweak it to your needs.
Important: this rig has no controls. It's a pure forward rig with linked bones only.
Animation is a loop of wing flapping and gliding in combination. it was animated with 30 fps, but pointcaches are easy to retime.
Frame 00 - 24 Start + first flap
Frame 24 - 40 flap 01
Frame 40 - 56 flap 02 (identical)
Frame 56 - 76 transition to glide
Frame 76 - 240 Glide
attached on the right is a full preview of the whole animation and this shot from the street... in motion.
Native | 3ds Max 2010 | mental ray 3ds Max 2010 | Default Scanline FBX 3D Studio OBJ