Introduction
This is a pigeon model with textures, fur, rigging and 4 animations. The rigging comes with a preset of wing folding. The model is made with Blender and Cycles renderer at real-world scale.
It consists of body, eyes, feathers, head feathers, and instance object.
Polygons
Body: vertices 33,776; polygons 33,726
Eyes:vertices 2,570; polygons 2,688
Feathers: vertices 226,801; polygons 157,096
Head feathers: vertices 70; polygons 48
Instance: vertices 45; polygons 24
Total: vertices 263,262; polygons 193,582
Formats
There is a Blender project and an OBJ file.
Textures
JF0L421A0_Pigeon_BackFeather_BaseColor.png, 4096*4096
JF0L421A0_Pigeon_BackFeather_Height.png, 4096*4096
JF0L421A0_Pigeon_BellyFeather_BaseColor.png, 4096*4096
JF0L421A0_Pigeon_BellyFeather_Height.png, 4096*4096
JF0L421A0_Pigeon_BigFeather_D_BaseColor.png, 4096*4096
JF0L421A0_Pigeon_BigFeather_U_BaseColor.png, 4096*4096
And more...
Rigging
CTR_leg_root.L/CTR_leg_root.R control the movement of the legs, and its customized attribute IK/FK controls the non-seamless IK/FK switch of the legs.
CTR_head_root controls the head, and its customized attribute HeadFollow controls whether the head moves following the body.
CTR_neck_roll controls the neck, and its customized attribute NeckFollow controls whether the neck moves following the waist.
CTR_shoulder.R/CTR_shoulder.L control the shoulders, and its customized attribute FeatherFollow and WingFollow control whether the wings and feathers move following the shoulder controllers.
And more...
Animations
Loopable flying animation at 30 fps, frame range 0-42
Unlooped eating animation at 30 fps, frame range 0-420
Unlooped TakeOff animation at 30 fps, frame range 0-290
Unlooped landing animation at 30 fps, frame range 0-190
Features
The white stuff on the mouth and feet is for close shots, and they can be hidden if unnecessary.
This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.