Rigging only exists in the bird.
anatomy is not rigging.
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High detail and realistic model, Vray3.6 renderer
Clean Uv
Model has clean topology,
IIeration of smoothing.
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texture description:
8192x8192 textures diffuse,normal- jpg format
Polycount (quads):
mesh: 1238461
vertex: 1338686
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model description:
Crow
(model id : 1503172)
White Dove
(model id : 1505093)
Gray Dove
(model id : 1505498)
American Sparrow
(model id : 1506593)
Asian Sparrow
(model id : 1507029)
Golden Eagle
(model id : 1511943)
American Eagle
(model id : 1512361)
Hawk
(model id : 1513393)
Seagull
(model id : 1515068)
Red-crowned Crane
(model id : 1515997)
Hummingbird
(model id : 1516225)
Gold Finch
(model id : 1518171)
Scarlet Macaw Parrot
(model id : 1519189)
Bird Anatomy
(model id : 1520817)
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Unit of measurement used for the model: cm
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Rig description:
Rig_MAINCtrl - control whole model
Rig_ROOTCtrl - control jump action model
rig_tophead - control rotation,move of left tophead
Rig_l_tophead_01Ctrl - control rotation,move of left tophead
Rig_l_arm_01Ctrl - control rotation,move of left arm
Rig_l_tongue_01Ctrl - control rotation,move of left tongue
Rig_l_Eye_01Ctrl - control rotation,move of left eye
Rig_Eye_LookAtCtrl - control rotation,move of look at the eye
Rig_Head_MasterCtrl - control rotation,move of head
Rig_nose_MasterCtrl - control rotation,move of nose
rig_finger- control rotation,move of finger
rig_reg- control rotation,move of reg
Rig_nose_01_01Ctrl ~ Rig_nose_01_09Ctrl - control rotation,move of nose
Rig_tail_01_01Ctrl ~ Rig_tail_01_08Ctrl - control rotation,move of tail
Rig_Spine_01FKCtrl ~ Rig_Spine_04FKCtrl - control rotation,move of waist
---Right part Rigs are Rig_R naming-------
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Thanks for reading.
Native | Maya 2018 | V-Ray 3.6 Maya 2018 | V-Ray 3.6 FBX OBJ