Game-ready PBR model
If you use a double-side shader, you can remove the back wire mesh at the top of the cage. This will simplify the model by 10,000 triangles
- Created with Blender and Substance Painter
- Geometry has been checked for bugs, overlapping faces, vertices, etc.
- Rendered for preview with Marmoset
- Has overlapped UV of several parts to optimize the textures size
Units: cm
- Faces: 22355
- Triangles: 36219
- Vertices: 25144
Textures 4096x4096 .tga
Files format:
- Blender 3.6.4
- Marmoset (with the Studio for the Previews) 4.05
- 3d Max 2024 (Arnold)
- 3d Max 2021 (Arnold)
- Maya 2024 (Arnold)
- Unity 2022.3.11f1
- Unreal 4.27
- Unreal 5.3.2
- OBJ
- FBX
If you encounter any questions or issues regarding my models, please feel free to reach out.
Thank You!
BLEND (Blender, filesize: 44.9 MB), OBJ (OBJ, filesize: 418 KB), FBX (Autodesk FBX, filesize: 2.15 MB), MAX (Autodesk 3ds Max, filesize: 84.9 MB), MA (Autodesk Maya, filesize: 41.9 MB), GLTF (glTF, filesize: 56.8 MB), TBSCENE (Marmoset Toolbag, filesize: 847 KB), TEXTURES (Textures, filesize: 336 MB), UASSET (UnrealEngine, filesize: 119 MB), UNITYPACKAGE (Unity 3D, filesize: 513 MB)