Project Blue 160m Luxury Yacht.
Project Blue 160 meters length
Included non-native format with PhoenixFD Night Scene
simulation, with settings for PhoenixFD 4.0. Cache files are not included and need to be calculated prior rendering
simulation. This PhoenixFD version is additional bonus and not item for Check Mate certification. Presentation images at ocean environment are generated with PhoenixFD 4.0 and Vray 4.3.
Renderer in use V-Ray 4.3
PBR Textures 26 x 4096 x 4096 PNG images,
1 groundPlane texture 2048 x 2048 PNG image,
1 HDRI image for lighting 4000 x 2000 EXR image
Objects 10, Lights 2, Camera 1, Helpers 1, Total 14
1 groundPlane
Measuring units are 'Metric' -'Meters', System units 'Centimeters'
Verts: 379040
Faces: 354184
Materials:
groundexplorer ( VRayMtl )
groundOpacity_001.png
Blue_wood_Dielectric_Material ( VRayMtl )
-Blue_wood_Diffuse.png
-Blue_wood_Specular.png
-Blue_wood_Normal.png
-Blue_wood_Glossiness.png
Blue_fabric_Dielectric_Material ( VRayMtl )
-Blue_fabric_Diffuse.png
-Blue_fabric_Specular.png
-Blue_fabric_Normal.png
-Blue_fabric_Glossiness.png
Blue_metal_Metallic_Material ( VRayMtl )
-Blue_metal_Diffuse.png
-Blue_metal_Specular.png
-Blue_metal_Normal.png
-Blue_metal_Glossiness.png
Blue_glass_Refraction_Material ( VRayMtl )
-Blue_glass_Diffuse.png
-Blue_glass_Specular.png
-Blue_glass_Refraction.png
-Blue_glass_Normal.png
-Blue_glass_Glossiness.png
Blue_plastic_Dielectric_Material ( VRayMtl )
-Blue_plastic_Diffuse.png
-Blue_plastic_Specular.png
-Blue_plastic_Normal.png
-Blue_plastic_Glossiness.png
Blue_hull_Dielectric_Material ( VRayMtl )
-Blue_hull_Diffuse.png
-Blue_hull_Specular.png
-Blue_hull_Normal.png
-Blue_hull_Glossiness.png
Other Maps:
TS Studio 3 Point.hdr
SPECIFICATIONS
GENERAL
DIMENSIONS
Length over all: 160 meters
Displacement: approx. 15320 t
Year:2022 (24. February)
TECHNICAL DETAILS
Maximum speed : 20 knots
Range: unknown
Fuel :unknown
Fresh water: unknown
Native | 3ds Max 2018 | V-Ray 4.3 Unreal 4.10 | Other Unity 5.4 | Other 3ds Max 2018 | V-Ray 4.3 Maya 2015 | V-Ray 3.2 Maya 2015 | mental ray Maya 2017 | Arnold 5.3.1.1 3ds Max 2015 | mental ray 3.2 3ds Max 2018 | Arnold 5.3.1.1 Cinema 4D R18 | Arnold 5.3.1.1 Cinema 4D R18 | Advanced Render glTF OBJ FBX