Bus Advertisements 3D model
Home Catalog Bus Advertisements 3D model

Publication date: 2023-11-07

Buy Bus Advertisements 3D model

$10

License: Royalty Free No Ai

Rigged PBR Realtime Animated Free
author:

marwanzz

Renders and source materials belong to the author marwanzz.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
0
Vertices
0
Geometry
Unknown
Plugins used
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $10.

How do I download this 3D model?

To purchase this model, click the "Go to purchase" button.

What license applies to this model?

This model comes with a Royalty Free No Ai license. See the seller's page (via "Go to purchase") for the full terms.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Check the Specifications block for technical details and Additional information for the full picture.

What textures and materials does this 3D model include?

This model has textures and materials. Check the Specifications block for technical details and Additional information for the full picture.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
MATERIALS

Materials are prepared for Corona and V-ray renderers.Scanline and files has only basic materials and will NOT render the same as in preview images.OBJ file has no materials, but has UVW coordinates intact.TEXTURES

Model has high quality textures of up to 2048 x 2048 resolution.Textures are saved in PNG and JPG formats.Textures are collected in one archive and are delivered in separate file.UV COORDINATES

Exterior panels are unwrapped and are ready for custom livery applying.Other objects has either simple UV mapping or no mapping at all.SCENE

Model is scaled to proper real world dimensions. Scene units are in cm.All objects, materials and textures are logically named.All transformations has been reset and model is placed at scene origin [0, 0, 0 XYZ].All texture paths are set to relative.Objects are separated by materials and named accordingly.All objects in MAX file are logically placed into layers.
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