High quality 3D model of Cartoon_Skeleton. Detailed enough for closeup renders. Original a unique design. Materials, textures and objects are clearly named. All the object are separated with clean topology. Ready for rigging and animation.
General Notes:
- Originally created in MAYA 2020
- Real world scale (cm)
- High quality and clean topology
- Geometry is subdivision ready
- Zbrush sculpt included
- UV's included for all objects
- User friendly naming convention and hierarchy
- Very high resolution and level of detail
- All the pictures are actual renders with no postproduction
Animation/Rig:
- Rigged with Advanced Skeleton | Maya Rigging Tools (free and awesome tool)
- All bones are in well arranged structure and clearly named
- the base pose is on frame 0
Textures:
- Created in Substance Painter
- Very high resolution and level of detail
- UVs are splits between 8 UDIMs
- eye clear- Normal - 4096 x 4096
- eyeball - Color - 4096 x 4096
- eyeball - Normal - 4096 x 4096
- skeleton - BaseColor - 4096 x 4096
- skeleton - Displace - 4096 x 4096
- skeleton - Normal - 4096 x 4096
- skeleton - Roughness - 4096 x 4096
- enviro_city - 2048 x 1024
Rendering:
- Render setup in Autodesk Maya 2020
- Realistic skin material using Arnold Standard shader
- Rendered in Arnold using only standard Arnold tools and materials
- Compatible with Arnold 5 release and higher versions
Polycounts:
- scene: 45634 Vertices, 45330 Polygons
Native | Maya 2020 | Arnold ZBrush 2021 | Other FBX OBJ