|| GENERAL ||
This is a realistic model of a Grey Tabby Cat, suitable for close ups
Originally created with Blender v3.0.0
Blender file contains: Textures, Materials, Rig and Hair particle systems
Model is in real-world scale
Units used: Meters. Models has a length of 0.572 m
Scene objects are properly named
No third-party renderer or plug-ins needed
|| SPECS ||
Blender File contains 27 separate objects:
CatRig (not included in .obj file)
CatBody
CatClaws
CatEyes
CatEyeWater
CatGum
CatTeeth
CatTongue
Floor (not included in other files)
3X Light (not included in other files)
Camera (not included in other files)
10X curves as Rig Guides (not included in other files)
4X empties as Rig Guides (not included in other files)
Polycount:
Subdivision level 0:
Polygons: 19,288
Vertices: 19,776
Subdivision level 1 (in Preview Render):
Polygons: 67,372
Vertices: 67,076
|| PRESENTATION IMAGES ||
All preview images are rendered with Default Blender Cycles Renderer
No post processing is used in preview images
|| TEXTURES ||
This model Contains 3 UDIM's and has a total of 23 textures
3X BaseColor Body 4096x4096
2X Metallic Body 4x4
1X Metallic Body 4096x4096
3X Normal Body 4096x4096
3X Roughness Body 4096x4096
3X SubsurfaceScatter Body 4096x4096
2X Translucent Body 4x4
1X Translucent Body 4096x4096
3X Displacement Body 4096x4096
2X BaseColor Fur 4096x4096
|| BLENDER RIG FEATURES ||
Rig features IK and FK Controls
Rig contains Custom Bone shapes
Bones are split into 5 layers for ease of use but the rig can easily be used with all layers active
Tail uses Spline Ik
Tail Spline controls can be parented to the body or the root using sliders
Spine uses Spline IK
Lips Use Spline IK
Tongue Uses Spline IK and can be folded in the length
Eyes can be moved separately or together and follow a target bone
Eyelids follow eye-movement but can be moved separately
Eyelids can be closed separately or together using sliders
Pupils can be dilated separately or together using sliders
Toes can be closed together or individually with one bone
|| ADDITIONAL NOTES ||
fbx and obj file formats does not have textures, materials or fur and will not render like the preview images
fbx file format does not have advanced rig
File formats other than Blender are exported as base mesh (not smoothed)
Protective
Eye Layer can be hidden by activating the mask modifier in the viewport
when selecting the eye. This will make it easier to dilate the pupil
correctly.
Native | Blender 3.0.0 | Cycles Render OBJ FBX