All textures biased on PBR shaders
Character:
- Polygons: 109 277
- Vertices: 134 563
Body:
- Polygons: 13 986
- Vertices: 13 361
Helmet:
- Polygons: 7274
- Vertices: 7405
Hair and Bird:
- Polygons: 40 723
- Vertices: 67 753
Top Part:
- Polygons: 6203
- Vertices: 6113
Accessories:
- Polygons: 20 290
- Vertices: 19 507
Bottom Part:
- Polygons: 15 559
- Vertices: 15 112
Shield:
- Polygons: 3202
- Vertices: 3315
Sword:
- Polygons: 2040
- Vertices: 1997
Texture size: 4096x4096
Texture format: tiff (16bit)
Texture maps:
- Diffuse
- Glossiness
- Specular
- Normal map
Format files: .max .FBX
Retopology 3d coat and UV in 3ds Max. Baking and rendering with Marmoset ToolBag. Textures in Substance Painter.