PBR realistic 3D model of a chamberstick, suitable for renders and games.
Characteristics:
- Good for close views.
- Generic, not intended to depict any specific real world brand (copyright safe).
- Textures are 4K PBR - Physically Based Rendering, for Roughness/Metalness workflow.
- Compatible with subdivision (mesh smoothing) without changing its original format.
- Entirely UV-mapped, with fully unwrapped UVs (non-overlapping UVs).
- Objects and materials are descriptively and uniquely named.
- Originally modeled on Maya LT, textured with Substance Painter.
Included formats:
- Unreal Engine 4.24 (uasset), also tested with versions 4.27 and 5.20.
- Unity 2020 (unitypack)
- Blender 3.3.1.
- MilkShape 1.8.4.
- Marmoset Toolbag 3.07 Scene Bundle.
- Fbx, obj and dae (textures set included separately).
Geometry:
- Sealed geometry / watertight (no open edges).
- No ngons (quads only).
- No coincident (overlapping) vertices.
- No crossing faces (no faces intersection).
- No nonmanifold geometry.
- No hard edges.
- No vertex is connected to more than 5 edges (no poles).
- Total poly count is 5668 (5668 quads) and 5668 vertices.
- Compatible with subdivision (mesh smoothing) without changing its original format.
- Unreal format (uasset) triangulates all faces.
Materials and textures:
- One material: MatCandlestickHolder.
- All textures are png, 4096 x 4096 pixels (4K textures).
- Blender, Marmoset and MilkShape formats use relative texture paths.
- PBR textures set: base color (no alpha channel), both directx and opengl normal maps, height (bump), metalness, AO (ambient occlusion), roughness, scatter and ORM (composite ambient occlusion (R) + roughness (G) + metalness (B)).
- Exchange formats (obj, fbx, dae): no embeded textures, so you can import them from the PBR set, in accordance to the requirements of your 3D editor.
Preview images:
- Unreal preview images captured with Auto Exposure disabled.
- Preview Blender images are rendered with Cycles (not tested with Eevee).
- HDRI used in Blender previews is CC0 from Poly Haven (formerly HDRI Haven) and is included.
- Subdivision levels and texel density preview images were captured from Maya LT.
Units and measurement:
- Real world scale.
- Unit system is metric (centimeters).
- Full model dimensions: 9.8 cm (width) x 10.9 cm (height) x 9.8 cm (deep).
Additional notes:
- Fbx and obj formats were exported by Maya LT.
- Collada (dae) format was exported by Blender.
OBJ (OBJ, filesize: 186 KB), BLEND (Blender, filesize: 30.7 MB), PNG (PNG, filesize: 125 MB), EXR (EXR, filesize: 30.7 MB), UASSET (UnrealEngine, filesize: 39.8 MB), TBSCENE (Marmoset Toolbag, filesize: 32.8 MB), FBX (Autodesk FBX, filesize: 33.3 MB), UNITYPACKAGE (Unity 3D, filesize: 34.4 MB), MS3D (MilkShape 3D , filesize: 10.6 MB), TEXTURES (Textures, filesize: 50.8 MB), DAE (Collada, filesize: 267 KB), OTHER (Other, filesize: 3.21 MB), GLTF (glTF, filesize: 32 MB)