Cinematic Male 003 - Advanced Body Rig - Face Rig - GUI 3D model
Home Catalog Cinematic Male 003 - Advanced Body Rig - Face Rig - GUI 3D model

Publication date: June 30, 2020

Buy Cinematic Male 003 - Advanced Body Rig - Face Rig - GUI 3D model

$299

License: Editorial Uses Only

Rigged PBR Realtime Animated Free
author:

HumansAndStuff

Renders and source materials belong to the author HumansAndStuff.
Specifications
Platform
turbosquid
Animated
✓
Rigged
✓
3D Print ready
✕
VR / AR / Low-poly
✕
PBR
✕
Textures
✓
Materials
✓
UV Mapping
✓
Polygons
38582
Vertices
38645
Geometry
Unknown
Usage recommendations
Realtime rendering ✕
PC Game development ✕
Mobile Game Development ✕
VR/AR applications ✕
Visualisation ✓
Cinema ✓
Advertising ✓
3D Printing ✕
CAD Engineering ✕
E-Commerce & Interactive 3D Web ✕
FAQ
Is this a free 3D model?

No, this model costs $299.

How do I download this 3D model?

Use the "Go to purchase" button below to get this model.

What license applies to this model?

This model comes with a Editorial Uses Only license. See the seller's page (via "Go to purchase") for the full terms.

Does it include rigging and animation?

Yes, this model is rigged and animated. Full specs are in the Specifications block, with more background in Additional information.

Does this model have UV mapping?

Yes, this model has UV mapping. Full specs are in the Specifications block, with more background in Additional information.

What textures and materials does this 3D model include?

This model has textures and materials. Full specs are in the Specifications block, with more background in Additional information.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Photorealistic highly detailed male character 3D model. Skinned and weighted to a biped skeleton. Motion Capture and animation ready. Symmetrical topology and ultra hi-rez asymmetrical textures.

Can be used for game-dev and VFX. Designed with geometrical detalization expansion in mind. Ships with a set of detailed displacement textures that can be used for skin details sculpting if you want to subdivide the model for your VFX needs, or just use them as render-time displacement maps.

Rig includes: full biped controls (FK/IK), n-spine, head setup, reverse foot-roll. Corrective shapes for the critical zones like buttocks, elbows, biceps, trapezius, shoulders, etc. Face Rig is made with 350+ facial joints and a displacement combo setup. 60 face poses are included. GUI control panel provides an easy convenient way to create and animate new facial expressions. It's based on Python 2.7 + PySide2. Works with Maya 2017 and above. Watch the 'Rig Breakdown' video for more details.

Geometrical hair is done with Maya's native XGen interactive grooming toolset. FBX file contains fully skinned character. It does not contain the hair due to file format limitations.

Maya scene is tuned for Arnold 5. Scene saved in Maya 2019 ASCII. Works with previous versions of Maya.

Polycount details:

body - 16533 points, 16542 faces
eye - 3744 points, 3740 faces
eye water rim - 768 points, 768 faces
teeth - 13856 points, 13792 faces
Texture details:

skin color - 8192x8192, PNG, 8 bit, 3xUDIM
skin displacement - 8192x8192, TIFF, 32 bit, 3xUDIM
skin bump detail - 8192x8192, PNG, 8 bit, 3xUDIM
skin normal - 8192x8192, PNG, 8 bit, 3xUDIM
skin specular - 8192x8192, TIFF, 16 bit, 3xUDIM
skin roughness - 8192x8192, TIFF, 16 bit, 3xUDIM
Asset types included:

Clean character with shaders
Facial Rig with advanced body rig (for close-up in cinematic animation)
Advanced body rig (for the fine body animation)
Basis body rig (for the background animation)
Basic body skeleton (for game development, crowds, etc)
Advanced body skeleton
Face joints with advanced body skeleton
Control panel GUI includes tools for seamlessly transferring the animation from one rig type to another, or from rigged asset to a skinned character (in this case the animation will be applied directly to joints)

Facial expressions are enhanced by displacement network with maps that are triggered automatically by face joints. And the Control Panel GUI allows you to tweak the final displacement contribution perfectly to your artistic eye.

Note that control rig breakdown video may feature a different character, however, that's okay. The rigs are essentially the same. The difference between male and female rigs is that there is breast controls are added to the female rig.

I'd love to get a feedback from you about this one or any other model from my Cinematic series. This is an ongoing project, so I continue adding new features and/or fixing bugs, based on user reports.

If you have any questions, please, don't hesitate to contact me.
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