General
• A clean version of a leather Basketball ball without a logo.
• Real-size design.
• Quads and Triangles - Clean topology - Fully UV unwrapped - Non-Overlapping UV
• The main files are ready to render. (Mb - Ma - MAX)(Same result)
Unit
• Centimeter
Dimensions
• Real size design No. 7
• Diameter: 9.53 inches (24.2 cm)
Software
• Modeling and UV Mapping: Maya
• Texturing: Substance Painter and Photoshop
• Turntable: Maya
• Render Images: 3DS Max
• FBX and OBJ exported from Maya
• Unreal Engine textures exported from Substance Painter
Software Version
• Maya 2019 (V-Ray Next 4.30.02)
• 3DS Max 2019 (V-Ray Next 4.30.02)
Polygons at Level: 0
• Ball: 2232
Textures
• V-Ray NEXT (Metallic Roughness)
• 4K: Base Color
• 4K: Metallic
• 4K: Roughness
• 4K: Normal
Color space in File Attributes: (MAYA)
• Base Color: sRGB
• Roughness: Raw
• Normal: Raw
• Metallic: Raw
Textures for Unreal Engine 4
• 4K: Base Color
• 4K: Normal
• 4K: OcclusionRoughnessMetallic
Including
• OBJ (Including The Ball)
• FBX (Including The Ball)
• MA (Including The Ball, Backdrop, HDRI, 2 RecLights, Textures, and V-Ray materials) **Ready to render
• MB (Including The Ball, Backdrop, HDRI, 2 RecLights, Textures, and V-Ray materials) **Ready to render
• MAX (Including The Ball, Backdrop, HDRI, 2 RecLights, Textures, and V-Ray materials) **Ready to render
• An archive textures for UE4 (Just textures)
General Notes
• The background of the first image is not included.
• The lighting of the dark image is not included.
• Layers, parts, and materials have names.
• Also, check out our other models, just click on our username to see the complete gallery.
• Hope you like it!
Native | 3ds Max 2019 | V-Ray 4.30.02 Maya 2019 | V-Ray 4.30.02 FBX OBJ