A photoreal coarse dirt surface densely packed with pebbles and small stones of varied size and color set in compact soil—perfect for trails, parking bays, construction yards, and dry riverbank edges in games, archviz, and VFX. Calibrated roughness preserves dusty matte highlights while high‑frequency normals keep grit and sharp stone edges readable in close‑ups.
ContentsMaps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; delivered as 8K masters plus a 4K optimized set.
Resolution/tiling: 8192×8192 seamless tile for broad coverage without visible repeats; consistent texel density for hero shots.
Format: PNG (lossless) with clear naming, sphere/plane previews, and quick setup notes.
Use casesIdeal for gravel paths, campsite pads, roadside shoulders, and quarry walkways where compact aggregate sells realism and wear. Enable tessellation, parallax occlusion, or Nanite for height‑driven depth; blend decals for tire ruts, damp patches, and scattered debris to add variation.
CompatibilityPlug‑and‑play with Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset using standard metal/rough workflows; clamp displacement by scene scale.
LicenseRoyalty‑free for commercial renders and interactive projects; redistribution of the raw files is not permitted. Support is included for integration and conversions.
BLEND (Blender, filesize: 64.2 MB), JPG (JPG, filesize: 64.2 MB), PNG (PNG, filesize: 64.2 MB), EXR (EXR, filesize: 64.2 MB)