David by Michelangelo Low-poly 3D model
Home Catalog David by Michelangelo Low-poly 3D model

Publication date: 2021-12-14

David by Michelangelo Low-poly 3D model

$149

License: Royalty Free

author:

fabelar

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «fabelar». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

David statue by Michelangelo Buonarroti 3D model. Lowpoly Real-time ready, multiple import formats

  • Real world scale, exact measures 683cm (base and step included)
  • Original marble base included
  • Just import inside your real-time engine and start working
  • Lights rig set to render the scene exactly like the previews
  • Materials and 6 textures included in the archives
  • 4096x4096 texture resolution
  • Textures PBR UE4 packed (diffuse, metallic, roughness, AO, normal)
  • Unwrapped UVs non overlapping
  • Pivot point at model base 0,0,0 coordinates
  • Linear workflow gamma 2.2 optimized textures
  • 2 Objects: Sculpture and base (grouped)
  • Native forrmat: max 2019 Vray mats and standard mats (scanline)
  • Other import formats: c4d, fbx, abc, dae, obj, 3ds, wrl, dxf
  • Textures coordinates preserved in all import formats, some formats may require textures to be reassigned
  • Ideal for both high end renderings and realtime applications
  • Highpoly version of the model available upon request

Thank you for reading

MAX (Autodesk 3ds Max, filesize: 47.5 MB), OBJ (OBJ, filesize: 11.2 MB), FBX (Autodesk FBX, filesize: 13.7 MB), C4D (Cinema 4D, filesize: 14.9 MB), 3DS (3D Studio, filesize: 11.1 MB), DAE (Collada, filesize: 11.5 MB), DXF (DXF, filesize: 11.5 MB), WRL (VRML, filesize: 11.1 MB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 16300
  • Vertices: 8400
  • Plugins used
  • Geometry: No N-gons | No faceted geometry | Manifold geometry |
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