Destructible Props Pack Low-poly 3D model
Home Catalog Destructible Props Pack Low-poly 3D model

Publication date: 2016-04-27

Buy Destructible Props Pack Low-poly 3D model

$15

License: Editorial No Ai

Rigged PBR Realtime Animated Free
author:

somgabor

Renders and source materials belong to the author somgabor.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
7100
Vertices
8000
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $15.

How do I download this 3D model?

This model is available through the "Go to purchase" button on this page.

What license applies to this model?

This model is distributed under the Editorial No Ai license. Click "Go to purchase" for full license details.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. See the Specifications block for more information.

What textures and materials does this 3D model include?

This model has textures and materials, including PBR. See the Specifications block for more information.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Destructible Props Pack is a game ready, low poly asset bundle that consist of:

6 fences

5 tables

5 benchesthat can be fractured runtime in the game engine your choice. High-quality 2K resolution PBR textures are provided (Metalness workflow). Poly count on average is a few hundred per model.

Models are availble in .FBX format (7.4 binary) and .BLEND as well. Materials and textures are named conventionally. Texture maps are Albedo, Metallic, Gloss, Normal, Occlusion. UV's are non-overlapping and all models come with a separate lightmap UV channel.

Shader configuration information: Metallic maps store gloss map data in their alpha channels. If you need roughness map, invert that alpha map value (Unreal Engine). For Unity3D, textures are configured for Standard shader. All textures use lossless formats (.PNG and .TIFF). All models were hand sculpted and baked off to low-poly ones, textures were created with attention to detail using Substance Painter and Designer.

Braking objects: Trigger destructive event, replace intact model with fractured one and apply physics to fractured meshes. Models are pivoted and scaled properly to be replaced unnoticed by the camera. Low-poly collider meshes are provided for all irregular shaped objects.

Try how it works in your browser: Benches: http://goo.gl/iYJgaRTables: http://goo.gl/TWuSh3Fences: http://goo.gl/vlTvqq

Note: You might need to scale models if using Unreal Engine 4.Performance info: Mesh topology is clean, parts are triangulated to reduce vertex count as much as possible. Fractured models consist of 40-60 separate meshes, strongly advised to remove debris from the scene after a few seconds for optimal runtime performance.

Should you have any questions/concerns before purchase, feel free to send me a message on here!

(The download package only contains 3D artwork, no game mechanics or pseudo code.)
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