Dhub Lizard Animation - VFX Grace 3D model
Home Catalog Dhub Lizard Animation - VFX Grace 3D model

Publication date: 2024-01-17

Buy Dhub Lizard Animation - VFX Grace 3D model

$219

License: custom_no_ai

Rigged PBR Realtime Animated Free
author:

3D-ModelsArtist

Renders and source materials belong to the author 3D-ModelsArtist.
Specifications
Platform
cgtrader
Animated
✓
Rigged
✓
3D Print ready
✕
VR / AR / Low-poly
✕
PBR
✕
Textures
✓
Materials
✓
UV Mapping
✓
Polygons
43084
Vertices
43407
Geometry
Unknown
Usage recommendations
Realtime rendering ✕
PC Game development ✕
Mobile Game Development ✕
VR/AR applications ✕
Visualisation ✓
Cinema ✓
Advertising ✓
3D Printing ✕
CAD Engineering ✕
E-Commerce & Interactive 3D Web ✕
FAQ
Is this a free 3D model?

No, this model costs $219.

How do I download this 3D model?

Use the "Go to purchase" button below to get this model.

What license applies to this model?

This model comes with a custom_no_ai license. See the seller's page (via "Go to purchase") for the full terms.

Does it include rigging and animation?

Yes, this model is rigged and animated. Complete specs can be found in the Specifications block.

Does this model have UV mapping?

Yes, this model has UV mapping. Complete specs can be found in the Specifications block.

What textures and materials does this 3D model include?

This model has textures and materials. Complete specs can be found in the Specifications block.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Introduction

This is a high-quality Dhub lizard model with multiple 4K UDIM maps, rigging, animations and a realistic muscle structure. This model is made with Blender 3.4 and Cycles renderer at real-world scale.

Description

It consists of the body, oral cavity, tongue, corneas, pupils and third eyelids.
Polygons

Body: vertices 20,018; polygons 19,992
Oral cavity: vertices 16,550; polygons 16,334
Tongue: vertices 413; polygons 390
Corneas: vertices 2,340; polygons 2,336
Pupils: vertices 2,692; polygons 2,688
Third eyelids: vertices 1,394; polygons 1,344
Total: vertices 43,407; polygons 43,084

Project Format

There is a Blender project and an OBJ file without rigging or animation.
Size of Maps

JW0N7R00_Dhub_Lizard_Body_Basecolor.1001.png, 4096 4096
JW0N7R00_Dhub_Lizard_Body_Basecolor.1002.png, 4096 *4096
JW0N7R00_Dhub_Lizard_Body_Normal.1001.png, 4096 *4096
JW0N7R00_Dhub_Lizard_Body_Normal.1002.png, 4096 *4096
JW0N7R00_Dhub_Lizard_Body_Roughness.1001.png, 4096 *4096
JW0N7R00_Dhub_Lizard_Body_Roughness.1002.png, 4096 *4096
JW0N7R00_Dhub_Lizard_Body_Specular.1001.png, 4096 *4096
JW0N7R00_Dhub_Lizard_Body_Specular.1002.png, 4096 *4096
JW0N7R00_Dhub_Lizard_Body_SubsurfaceAmount.1001.png, 4096 *4096
JW0N7R00_Dhub_Lizard_Body_SubsurfaceAmount.1002.png, 4096 *4096
JW0N7R00_Dhub_Lizard_Eye_Bacecolor.png, 1024 *1024
**Rigging*

With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_Root controls the entire model.
CTR_Gravity controls the center of gravity. It comes with multiple customized attributes:
head_follow controls whether the head follows;
neck_follow controls whether the neck follows;
tail_IK_FK switches between IK/FK of the tail;
tail_follow controls whether the tail follows.
CTR_IK_Spine_B controls the rear spine
CTR_IK_Spine_M controls the middle spine;
CTR_IK_Spine_F controls the front spine.
CTR_FK_Spine_a and CTR_FK_Spine_b are FK controllers of the body.
CTR_IK_tail_a, CTR_IK_tail_b, CTR_IK_tail_c and CTR_IK_tail_d are IK controllers of the tail.
CTR_Tail, CTR_Tail.001, CTR_Tail.002, CTR_Tail.003……CTR_Tail.010 are FK controllers of the tail.
CTR_Neck_a and CTR_Neck_b control the neck.
CTR_head controls the head.
CTR_F_Palm_root.L and CTR_F_Palm_root.R are IK controllers of the forelegs.
CTR_F_setting.L and CTR_F_setting.R come with a customized attribute:
IK_FK switches between IK/FK of the forelegs.
CTR_B_Palm_root.L and CTR_B_Palm_root.R are IK controllers of the hind legs.
CTR_B_setting.L and CTR_B_setting.R come with a customized attribute:
IK_FK switches between IK/FK of the hind legs.
CTR_jaw controls the jaw.
CTR_eye.L and CTR_eye.R control the eyes.
There are more assistant controllers.
And more ...

Animation

Loopable walking animation at 30 fps, frame range 0-72
Loopable running animation at 30 fps, frame range 0-7

Features

The model is in meter units at real-world scale.To run faster, the fur is hidden, with Render enabled.The model can be rendered in the current project directly.
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