The Dog
Escultura digital tres en uno
the model is made in layers. as neat and anatomically correct as possible. 3 layers
1 bones
2 muscles.
3 leather.
also made all the ligaments on the legs
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I did this work for myself and tried to do it as accurately as possible and was not limited in time.
Despite the fact that I focused on plastic anatomy explaining the visible form. Perhaps the model with some reservations may be interesting from the point of view of veterinary anatomy, but with minor adjustments.
I used 7-10 atlases from different authors trying to make different places as carefully as possible, besides that, a huge number of different references from the Internet were used. but I still have a number of points and questions that I would like to improve.
Many muscles are categorized into logical groups within the muscles themselves. I was also interested in the change in the nature of the forms of muscle tissue as well as the connective tissue formations of the horse. all this with varying degrees of generalization
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Features:
182 subtools
each subtool has a unique name.
all muscles are signed.
214 million polygons in total
each subtool has approximately 4-6 division levels.
all subtools are logically combined into 9 folders for better navigation.
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File Formats:
self-extracting archive winrar 1.7 GB
full file size (Zbrush 2020.1.1) 2,96 GB
- ZTL-Zbrush 2020.1.1
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212,000,000 polys
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Best regards,
Dmitrii
A_models
Native | ZBrush 2021 | Other Other Textures