Collection of 12 Low-poly subdivision-ready DTM Race Car 3d models with PBR materials (Specular and Metallic workflows). All Audi RS5 and Mercedes c63 AMG Teams of the Season 2018:
- Audi Sport Team Abt Sportsline #4 Robin Frijns
- Audi Sport Team Abt Sportsline #51 Nico Muller
- Audi Sport Team Rosberg #33 Rene Rast
- Audi Sport Team Rosberg #53 Jamie Green
- Audi Sport Team Phoenix #28 Loic Duval
- Audi Sport Team Phoenix #99 Mike Rockenfeller
- Mercedes-AMG Motorsport Petronas #2 Gary Paffett
- Mercedes-AMG Motorsport Petronas #94 Pascal Wehrlein
- Mercedes-AMG Motorsport Remus #3 Paul di Resta
- Mercedes-AMG Motorsport Remus #23 Daniel Juncadella
- Silberpfeil Energy Mercedes-AMG Motorsport #22 Lucas Auer
- Silberpfeil Energy Mercedes-AMG Motorsport #48 Edoardo Mortara
Advantages of the models:
- Very clean geometry.
- This models is maximally optimized for use in 3d games and VR.
- Just one material and one set of textures for each model. This allows you to achieve maximum performance in games and real-time applications.
- Very low polycount. Each model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry.
- Real world scale. So you can easily import this model in your project without need to change anything.
- The model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations.
- Divided into functional parts and grouped for easy editing and using in game engines.
- Each model consists of 34 - 36 separate objects grouped together with a simple and understandable names.
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!
Model specifications:
Created in 3DS Max 2016 and rendered with V-Ray 3.30.04. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.04.
Polygons count: 289,092 (no n-gons) 24,000 for each model
Vertices count: 297,954
Materials:
A V-Ray PBR materials with specular workflow is applied to the models.
Textures (Specular workflow):
- Diffuse (4096 x 4096 PNG)
- DX NormalMap (4096 x 4096 PNG)
- Specular (4096 x 4096 PNG)
- Glossiness (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Opacity (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- AO (4096 x 4096 PNG)
Textures (Metallic workflow):
- Base Color (4096 x 4096 PNG)
- GL NormalMap (4096 x 4096 PNG)
- Metallic (4096 x 4096 PNG)
- Roughness (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Opacity (4096 x 4096 PNG)
- AO (4096 x 4096 PNG)
Models available in such formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)
There are 3 versions of the model in all archives with additional formats: The original one and two modes with applied turbosmooth (1 and 2 iterations) modifier with the exception of 3DS format due to limitations on the maximum number of polygons. In this format the model is presented only in subdivision 0
Native | 3ds Max 2016 | V-Ray 3.30.04 3D Studio DXF FBX OBJ