Envision Racing Formula E 2026 Season 12 Gen3 Race Car 3D model
Home Catalog Envision Racing Formula E 2026 Season 12 Gen3 Race Car 3D model

Publication date: November 13, 2025

Buy Envision Racing Formula E 2026 Season 12 Gen3 Race Car 3D model

$99

License: Editorial Uses Only

Rigged PBR Realtime Animated Free
author:

OpticalDreamSoft

Renders and source materials belong to the author OpticalDreamSoft.
Specifications
Platform
turbosquid
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
51491
Vertices
53041
Geometry
Unknown
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $99.

How do I download this 3D model?

To purchase this model, click the "Go to purchase" button.

What license applies to this model?

This model comes with a Editorial Uses Only license. See the seller's page (via "Go to purchase") for the full terms.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. The exact technical parameters are listed in the Specifications block.

What textures and materials does this 3D model include?

This model has textures and materials. The exact technical parameters are listed in the Specifications block.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Low-poly real-time 3D model of Envision Racing Formula E Season 2025-2026 Gen3 Evo Race Car for the FormulaE season 12 with PBR materials (Specular and Metallic workflows). Created particularly for livery design, computer/mobile games, broadcast, advertising, visualizations, etc. Both liveries for No.14 and No.16 cars are included.

Advantages of the model:
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- 5 Materials with textures set - separate for Body, Bottom, Common, Driver and Wheels - containing AO, BaseColor/Diffuse, Emissive, Glossiness/Roughness, Metallic/Specular, Normal - depending on the material;
- Textures size: Body - 4,096 X 4,096 PNG; St_Wheel - 4,096 X 4,096 PNG; Wheels - 4,096 X 4,096 PNG; Bottom - 4,096 X 4,096 PNG; Driver - 4,096 X 4,096 PNG;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 49 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!

Model specifications:
Created in 3DS Max 2021 and rendered with V-Ray 5. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light.

- Polygons count: 51,491 (no n-gons)
Subdivision 1 polygons count: 411,370
Subdivision 2 polygons count: 1,645,480
- Vertices count: 53,041
- Unit Scale: Metric / Centimeters

Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Body Textures (Specular/Metallic workflow respectively):
- Diffuse/Base Color (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Specular/Metallic (4,096 x 4,096 PNG)
- Glossiness/Roughness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Model is available in the following formats:
- MAX (2021), - FBX, - OBJ, - 3DS.
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