DESCRIPTION
Anatomically correct human eye with blendshape iris contraction.
The eye is designed to be used for any human head to achieve realistic renderings.
The OBJ and FBX files also include the blendshape so it can be rigged in other Software as well.
SCENE
- file size is 3.2 MB
- correct real-world scale
- the eyeball is 2.36 cm wide
- objects are grouped and at the origin
- scene renders like preview images
- all objects and shaders are named
- all textures pathed to \sourceimages\...
- no third-party plug-ins used
TEXTURES
- 8k sclera.png (color of the eyeball with veins)
- 8k cornea_disp.png (displacement of blood vessels)
- 8k cornea_ring.png (used to blur cornea around lens)
- 8k cornea_rough.png (used for rough specular noise)
- 8k sclera_opacity.png (used to blur the sclera-iris border)
- 4k iris.png (iris color)- 4k iris_disp.exr (iris displacement)
- HDRI.hdr (used for light and reflection)
Native | Maya 2019 | Arnold 4.1.0 FBX OBJ