Photorealistic 3D model of Fantasy Spear Glow, which is created to help you add realism to your project. The model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.
Originally created with Blender 2.93 and rendered using Blender Cycles, No 3rd party plugins are required.
File formats: Blender, OBJ, FBX, DAE.
Note: This Model is Pro-certified.
Game-Ready - perfectly fits for Unity and Unreal
Features:
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily. -Clean and optimized topology is used for maximum polygon efficiency. -All textures and materials are tailored and applied for high-quality render results. - Low Poly and optimized for using for games, films, commercials, etc., -All objects have fully unwrapped UVs. -No extra plugins are needed for this model. -Units: meters. - PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Texture Maps and ResolutionsPBR - Metallic and Specular Maps
- Basecolor (4096*4096)
- Diffuse (4096*4096)
- AO (4096*4096)
- Roughness (4096*4096)
- Glossiness (4096*4096)
- Metallic (4096*4096)-Height (4096*4096)
- Specular (4096*4096)
- NormalDirectX (4096*4096)
- NormalOpenGl (4096*4096)-Emission(4096*4096)
Texture Maps for UnityUniversal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096)
- MetallicSmoothness (4096*4096)
- SpecularSmoothness (4096*4096)
- Normal (4096*4096)-Emission(4096*4096)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096)
- MaskMap (4096*4096)
- Specular(4096*4096)
- Normal (4096*4096)-Emission(4096*4096)
Texture Maps for V-Ray Metallic Textures
- Basecolor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)-Height (4096*4096)-Emission(4096*4096)
Texture Maps for Maya Arnold AI Standard Textures
- Basecolor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)-Height (4096*4096)-Emission(4096*4096)
UE4 Packed
- Basecolor (4096*4096)
- Normal (4096*4096)
- OcclusionRoughnessMetallic (4096*4096)-Emission(4096*4096)
PolyCount Without SubdivisionVertices - 3863Faces - 3850Tris - 7440
The units used in this project is,Unit System: MetricLength: MetersRotation: Degrees
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BLEND (Blender, filesize: 53.2 MB), OBJ (OBJ, filesize: 570 KB), FBX (Autodesk FBX, filesize: 588 KB), DAE (Collada, filesize: 1.03 MB), TEXTURES (Textures, filesize: 254 MB), PNG (PNG, filesize: 254 MB), UNITYPACKAGE (Unity 3D, filesize: 83.5 MB)