SETUP:These models are set up to use a tiled texture which is located in the Textures folder. You can edit the resolution by changing the X and Y tile settings. We have set up our buildings to be modular meaning that the windows, bridges and platforms are all placeable and all buildings come with an interior.
UNITY3D:You can open our example scene with our HeavenModular.unitypackage
SHADER SETUP:
The windows need a double sided window shader
The fountain water needs an animated/flowing shader
The platform ground needs a grass shader (if wanted)
The platform mana was intended to be placed under platforms as a floating energy FX
MODEL VERTS & FACES:
Base:
Building: 3251 Verts / 2950 Faces
Bench: 92 Verts / 90 Faces
Fountian: 5,712 Verts / 5,510 Faces
Vase: 1,792 Verts / 1,666 Faces
Platforms:
BridgeSteps: 31 Verts / 27 Faces
HalfBridge: 1,944 Verts / 1,842 Faces
LargePlatform_ThreeGate: 6,313 Verts / 6,270 Faces
LargePlatformTwoGate: 6,453 Verts / 6,414 Faces
LargePlatformTwoGate_1: 6,453 Verts / 6,414 Faces
MediumPlatform_OneGate: 6,453 Verts / 6,414 Faces
MediumPlatform_TwoGate: 6,453 Verts / 6,414 Faces
SmallPlatform_TwoGate: 3,677 Verts / 3,701 Faces
StepPlatform: 224 Verts / 193 Faces
StepPlatform: 883 Verts / 800 Faces
Towers:
FullBridge: 3,888 Verts / 3,690 Faces
GemStone: 10 Verts / 16 Faces
GlassWindow: 8 Verts / 6 Faces
Tower1: 58,820 Verts / 49,021 Faces
Tower2: 74,705 Verts / 64,379 Faces
Tower3: 74,039 Verts / 63, 757 Faces
Windows Shutters: 240 Verts / 180 Faces
Windows Bars: 576 Verts / 306 Faces