Low-poly subdivision-ready 3D model of Formula 1 Race Driver White Mockup with Bell HP77 Helmet and PBR materials (Specular and Metallic workflows) in sitting pose.
Advantages of the model:
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- 3 separate materials for Driver Body, Helmet Body and Helmet Visor. All with 4,096 x 4,096 PBR textures;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- Subdivisio-ready geometry;
- Divided into functional parts and grouped for easy editing and using in game engines;
- Model consists of 10 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;
- White mockup version for easy texturing. Layers.PSD with UV Map included;
- Specular and Metallic workflow textures included;
- Compatible with the majority of modern game engines;
Model specifications:
Created in 3DS Max 2021 and rendered with V-Ray 5. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2021 and V-Ray 5 to get the same rendering as on the preview image.
- Polygons count: 11,225 (no n-gons)
Subdivision 1 polygons count: 89,718
Subdivision 2 polygons count: 358,872
- Vertices count: 11,500
- Unit Scale: Metric / Centimeters
Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.
Textures (Specular workflow):
- Diffuse (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Specular (4,096 x 4,096 PNG)
- Glossiness (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
Textures (Metallic workflow):
- Base Color (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Metallic (4,096 x 4,096 PNG)
- Roughness (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
Model is available in the following formats:
- MAX (2021)
- FBX
- OBJ
- 3DS
You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.
Native | 3ds Max 2021 | V-Ray 5 Blender | Blender Render 3.4 Maya 2017 | Arnold 5.3.1.1 Maya 2015 | V-Ray 3.2 Cinema 4D R18 | Arnold 3.2 Cinema 4D R18 | Advanced Render 3.2 3ds Max 2015 | V-Ray 5.20.23 3ds Max 2018 | Arnold 7.0 Unreal 4.10 | Other 4.1 Unity 5.4 | Other 5.4 FBX glTF 3D Studio FBX OBJ