Futuristic Car Concept
Model for Subdivision.
Originally created with 3ds Max 2014, Vray version 3.6
Model is ready to Render (Max and Blender files include materials, lights, camera)
Scene objects are organized by layers / groups
Model is scaled to real-world size.
Units used: centimeters
The files contain only the closed-door version of the car. All moving parts (doors, wheels, etc.) have proper pivots. The names of these parts are determined by the material but begin with the part name. For example, the parts related to the front left door are named door_front_L_body, door_front_L_plastic_black, etc. To easily select all these parts, use the selection by name "door_front_L".
GEOMETRY
Subdivision Level 0
Polys 307 038
Verts 322 802
FILES
Max 2014 version + textures
Blender 3.6 version + textures
FBX base mesh (not smoothed)
OBJ base mesh (not smoothed)
Native | 3ds Max 2014 | V-Ray 3.6 Blender 3.6 | Cycles Render FBX OBJ