This terrain (map) is based on Gates of Artic in Alaska. I think it is interesting with lots of hills, ranges, valleys, unique land forms,... Topo is realistic, precise like in reality. Textures are artistic. It looks similar like in some video game map, where they have large scale terrain with interesting features and then you build cities, place armies on the map or similar.
Technical Specifications
• Location: Alaska, Artic Gates.
• Precision: 5m (Capturing intricate geological details.)
• Width: 200 x 200km (124 miles x 124 miles), Elevation: 0 – 2390 m (7841feet ).
• Mesh polygon count is optimized for performance.
• Height maps are included if you to control number of polygons.
Textures & Maps (8K Resolution)
8K Textures (Lossless PNG):
• BaseColor
• Ambient Occlusion (AO)
• Roughness
• Metal
• Normal (OpenGL, Y+)
Height & Displacement (High-Bit Depth)
• Mesh height(displacement) map available as 16-bit PNG and 32-bit TIFF for maximum precision and artifact-free displacement.
General Info
• Model is created according to Stem Cell certification criteria - standard and Stem Cell certified.
• Preview renders done in variety of lightning conditions, from dawn, morning - midday.
• Mostly rendered with real time renderer in standard lightning conditions without post processing. What you see is what you get.
• Designed for ease of use with no hassle. Just drop and render.
This terrain provides a high-quality, large-scale foundation for your professional visualization, simulation, or game-world.
Native | Blender 4.3 | Cycles Render Blender 3.4 | Blender Render 3,4 Maya 2017 | Arnold 5.3.1.1 Maya 2015 | V-Ray 3.2 Cinema 4D R18 | Arnold 3.2 3ds Max 2015 | V-Ray 5.20.23 3ds Max 2018 | Arnold 7.0 Cinema 4D R18 | Advanced Render 3.2 FBX USDz glTF