Golden Collection Vol 2 3D model
Home Catalog Golden Collection Vol 2 3D model

Publication date: March 21, 2018

Buy Golden Collection Vol 2 3D model

$999

License: Editorial Uses Only

Rigged PBR Realtime Animated Free
author:

GoldSmooth

Renders and source materials belong to the author GoldSmooth.
Specifications
Platform
turbosquid
Animated
✕
Rigged
✕
3D Print ready
✕
VR / AR / Low-poly
✕
PBR
✕
Textures
✓
Materials
✓
UV Mapping
✓
Polygons
1
Vertices
1
Geometry
Unknown
Usage recommendations
Realtime rendering ✕
PC Game development ✕
Mobile Game Development ✕
VR/AR applications ✕
Visualisation ✓
Cinema ✓
Advertising ✓
3D Printing ✕
CAD Engineering ✕
E-Commerce & Interactive 3D Web ✕
FAQ
Is this a free 3D model?

No, this model costs $999.

How do I download this 3D model?

To purchase this model, click the "Go to purchase" button.

What license applies to this model?

This model is distributed under the Editorial Uses Only license. Click "Go to purchase" for full license details.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Full specs are available in the Specifications block.

What textures and materials does this 3D model include?

This model has textures and materials. Full specs are available in the Specifications block.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
This collection worth $2591 - YOU SAVE $1092 !

9 Pro scenes Of the best classical interior highly detailed and well rendred without post prod.

1/ Ready to render extremly detailed interior scene of Shangri-La Hotel, VIP Lounge using 3dsmax 2016 and VRay 3.2

About the product :
- All textures and materials are included
- gamma used 2.2
- This scene was created using 3dsmax 2016
- render engin : VRay 3.2
- File Format available : .max
- All Object are Polygonal Quads/ tries only
- Total polygons Count : 43115735
- Total Vertices Count : 38615221
- Model optimized for Vray
- Smoothing modifier is stored in the stack for easy editing
- This scene was created using I7/5820K CPU 3.30Ghz/64Gb of ram /Nvidia GeForce GTX 980 4Gb
- all effect was done using Vray
- The lens effect was fixed on Vray frame buffer
- Dof already fixed on physical camera
- For some shot you should desactivate Vray sun

2/
Ready to render high detailed classical scene of a Luxury Entrance Lobby

-- All textures and materials are included
- gamma used 2.2
- This scene was created using 3dsmax 2017
- render engin : VRay 3.6
- File Format available : .max
- Total polygons Count : 79540650
- Total Vertices Count : 72911108
- Model optimized for Vray
- Smoothing modifier is stored in the stack for easy editing
- This scene was created using I7/5820K CPU 3.30Ghz/64Gb of ram /Nvidia GeForce GTX 980 4Gb
- The lens effect was fixed on Vray frame buffer

3/ Ready to render very detailed and realistic Living & dining room Scene using 3dsmax 2017 and VRay 3.6

- All textures and materials are included
- gamma used 2.2
- This scene was created using 3dsmax 2017
- render engin : VRay 3.6
- File Format available : .max (2017)
- All Object are Polygonal
- Model optimized for Vray
- Smoothing modifier is stored in the stack for easy editing
- This scene was created using I7/5820K CPU 3.30Ghz/64Gb of ram /Nvidia GeForce GTX1080
- The lens effect was fixed on Vray frame buffer
- Dof already fixed on physical camera
- All preview without Post Prod

4/ Ready to render high detailed interior scene of a luxury living room
- All textures and materials are included
- gamma used 2.2
- This scene was created using 3dsmax 2017
- render engin : VRay 3.6
- File Format available : .max
- Texture resolution :
- All Object are Polygonal Quads/ tries only except the plant it's just a plan
- Total polygons Count : 85241967
- Total Vertices Count : 56543440
- Model optimized for Vray
- Smoothing modifier is stored in the stack for easy editing
- This scene was created using I7/5820K CPU 3.30Ghz/64Gb of ram /Nvidia GeForce GTX 980 4Gb
- The lens effect was fixed on Vray frame buffer
- Dof already fixed on physical camera

Any required addional information are welcome !
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