GoldFinch - BLENDER Low-poly 3D model
Home Catalog GoldFinch - BLENDER Low-poly 3D model

Publication date: 2022-08-16

GoldFinch - BLENDER Low-poly 3D model

$160

License: royalty_free

author:

Continuum3D

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «Continuum3D». CGhub does not claim copyright ownership over the content used.
  • Description

GoldFinch - BLENDER

Rigged and Animated for:
Blender
Blender FBX
OBJ

The models come with several pre-animated scenes to get you started.

The feathers are geometry so they render fast and no plugins are needed.
The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.
You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.


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I have provided several scene files to get you started:
Zero
Land-Take off
Fly loop

The feet and legs are controlled by LT-Foot and RT-Foot respectively.

There are 21 Morph targets.

The 'Mouth' phonemes are controlled by 8 Morph targets located when you select the Blue Jay mesh and go to Object => Properties => Deform.

But the mouth can be opened and closed with a bone as well.

The wings are controlled by 3 bones each
and have 2 Morph positions, to spread the wing tips and 4 morph positions to fold the wing

Fold-01
Fold-Complete
Fold-Complete1
Fold-Complete2
Fold-flatToSides
WingTipsSpread-01
WingTipsSpread-02

The Tail spread is controlled via Morph target TailSpread, the Tail bone controls position and rotation.

The toes are controlled by 12 bones on each foot.

To fold the wings use the morphs noted above.

The eyelids and eyebrows can be manipulated via:

EyebrowsDN
EyebrowsDN2
EyebrowsUP
EyelidClosed

But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.

Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.

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House Finch:
13478 verticies
21649 polygons

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the maps are RGB or greyscale, 300dpi, 3999px X 3999px

Youtube Samples:
GF_FlyLoop: https://youtu.be/SG4LwdVuL9A
GF_TT_COLOR: https://youtu.be/pUCzOCwqzvY
GF_TT_WIRE: https://youtu.be/WdiJIxZ-fws
GF-LandTakeOff: https://youtu.be/_xcVH0fbQV4

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs: overlapping
  • Geometry: Polygon mesh
  • Polygons: 21649
  • Vertices: 13487
  • Plugins used
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