Great White Shark Animated 3D model
Home Catalog Great White Shark Animated 3D model

Publication date: August 16, 2020

Buy Great White Shark Animated 3D model

$499

License: Editorial Uses Only

Rigged PBR Realtime Animated Free
author:

triduza

Renders and source materials belong to the author triduza.
Specifications
Platform
turbosquid
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
35004
Vertices
35922
Geometry
Unknown
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $499.

How do I download this 3D model?

This model is available through the "Go to purchase" button on this page.

What license applies to this model?

This model is distributed under the Editorial Uses Only license. Click "Go to purchase" for full license details.

Does it include rigging and animation?

Yes, this model is rigged and animated. Technical details are in the Specifications block, and a fuller description is in Additional information.

Does this model have UV mapping?

Yes, this model has UV mapping. Technical details are in the Specifications block, and a fuller description is in Additional information.

What textures and materials does this 3D model include?

This model has textures and materials, including PBR. Technical details are in the Specifications block, and a fuller description is in Additional information.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Animated 3D model of Great White Shark (Carcharodon carcharias), created in Maya 2018.
Real-world scale.
Units: cm.
Model is scalable (use Main_Control's scale to rescale rig, displace value need to be adjusted manually after rescale).
Clean topology with quad polygons only.
All objects properly named.

Polygons:
Faces: 35004
Vertices: 35922

Rig description:
Model rigged with Triduzas UniRigz system (6th Generation rig) and ready for animation.
UniRigz can easily bake animations, which can be exported to .FBX (read tips during baking)

UniRigz can do 2 types of baking:
-free joints - will bake all joints separated from hierarchy, this way is faster, but not recommended if you need to export animations to game engines like Unreal Engine or Unity.
-keep hierarchy - will keep skeletal hierarchy, but baking is slower. Works perfect with game engines, but may have issues with Cinema4d.

To activate UniRigz panel, select green W in viewport.
You can save and load poses of model, mirror and flip controllers, easily switch between IK and FK and use dynamics for some parts of model to achieve more realistic behavior.
Please watch attached video with rig preview.
Rig readme file included.

Animations:
GreatWhiteShark_A_Swim1.mb - 61 frames of looped animation, can be extended to infinity
GreatWhiteShark_A_Swim2.mb - frames 1-39 - initializing dynamics and not rendering, frames 40-300 - animation of swimming shark, model connected to motion path curve, which can be edited
GreatWhiteShark_A_AttackSeal.mb - frames 1-39 - initializing dynamics and not rendering, frames 40-230 - shark attacking seal (Seal is simple dummy 3d model)
GreatWhiteShark_A_EatWhale.mb - frames 1-39 - initializing dynamics and not rendering, frames 40-280 - shark eating whale corpse (Whale corpse is simple dummy 3d model)

All animations using dynamics! To set dynamics initial state for looped animations you need to play animation once to the end and then Reset dynamics on UniRigz panel or Set initial state for all dynamics in Fields/Solvers menu.

Files:
GreatWhiteShark_Rig.mb - main product file.
GreatWhiteShark_Rig_NoDynamics.mb - same as main file, but without dynamics, works faster in viewport.
Also you can turn off dynamics in main file in UniRigz panel, but because skeleton still have connections to dynamic joints it will slow down playback, recommended to animate with NoDynamics file, but use it as referenced and when finished animations, switch to main file and tune dynamics.
GreatWhiteShark_Poster.mb - product image, rendered at frame 6 with motion blur, using GreatWhiteShark_Rig.mb as reference.
GreatWhiteShark_Poses.mb using GreatWhiteShark_Rig.mb as reference.
button1.png, button2.png, button3.png, button4.png, button5,.png button6.png, bg.png - images used by UniRigz.
GreatWhiteShark_OBJ.obj - Model exported to .obj format (without rig).
GreatWhiteShark_FBX.fbx - Model exported to .fbx with skeleton attached (without rig controls, membrane joints attached to closest parent).

Textures (PBR):
GreatWhiteShark_Basecolor.png (8192x8192)
GreatWhiteShark_Roughness.png (8192x8192)
GreatWhiteShark_Displace.png (8192x8192)
GreatWhiteShark_Normal.png (8192x8192)
zPoolSt.exr (4096x2048) environment map
vector-displacement_sea.exr - used for water surface displacement (free download from Arnold renderer docs website)
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