This is my 3D recreation of Guts’ Dragon Slayer sword from Berserk, modeled with a focus on accurate proportions, weight, and surface wear to reflect the brutal, battle-worn nature of the weapon.
The model was created in Autodesk Maya, fully textured in Substance Painter using PBR workflows, and rendered in Blender for final presentation. Special attention was given to edge wear, roughness variation, and metal damage to achieve a realistic, heavy steel look.
This asset is suitable for real-time rendering, portfolio use, and visualization, and is optimized to maintain detail while remaining efficient.
Workflow:
Modeling: Autodesk Maya
Texturing: Substance Painter (PBR)
Rendering: Blender
PNG (PNG, filesize: 69 MB), USD (USD, filesize: 772 KB), FBX (Autodesk FBX, filesize: 1.07 MB)