The Horse
Escultura digital tres en uno
the model is made in layers. as neat and anatomically correct as possible. 3 layers
1 bones
2 muscles.
3 leather.
*********************************
I did this work for myself and tried to do it as accurately as possible and was not limited in time.
Despite the fact that I focused on plastic anatomy explaining the visible form. Perhaps the model with some reservations may be interesting from the point of view of veterinary anatomy, but with minor adjustments.
I used 7-10 atlases from different authors trying to make different places as carefully as possible, besides that, a huge number of different references from the Internet were used. but I still have a number of points and questions that I would like to improve.
Many muscles are categorized into logical groups within the muscles themselves. I was also interested in the change in the nature of the forms of muscle tissue as well as the connective tissue formations of the horse. all this with varying degrees of generalization
*********************************
Features:
140 subtools
each subtool has a unique name.
all muscles are signed.
214 million polygons in total
each subtool has approximately 4-6 division levels.
all subtools are logically combined into 5 folders for better navigation.
*********************************
File Formats:
- ZTL-Zbrush 2020.1.1
originale file
promo material included
HORSE_ECORSHE.ZTL
*********************************
212,000,000 polys
the model is also available in a slightly reduced quality
3dmax2022
maya2022
FBX
for these formats, the number of polygons has been reduced to approximately 30 million. and the model consists of triangles. Optimization was done by decimation master in Zbrush.
for better results please use the original zbrush file
--
Best regards,
Dmitrii
A_models
Native | ZBrush 2021 | Other ZBrush 2020 | Other ZBrush 2021 | Other 3ds Max 2022 | Other Other Textures FBX