PRODUCT DESCRIPTION
This is a high-end photorealistic 3D model of Human Male Body Skeleton and Ligaments Static
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FILE FORMATS
male_body_skeleton_ligaments_static_3ds_max_vray - 3DS MAX 2022 (V-Ray 6 shaders, cameras, lights and render settings are set)
c4d_male_body_skeleton_ligaments_udim_redshift_v01.3
maya_male_body_skeleton_ligaments_udim_arnold_v01.1
blender_male_body_skeleton_ligaments_udim_cycles_v01.3
male_body_skeleton_ligaments_static_fbx
TEXTURES
male_body_skeleton_ligaments.part01-03
The scene uses UDIM, and Maya has issues with relative paths for UDIM. Therefore, you will need to set the project first to ensure that the maps can be located correctly
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SCENE
Scene Objects Count: 449
You can check all objects in the gallery preview
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- Mainly quads | percentage triangles: less than 2,00% | no ngons
- All parts have non-overlapping unwrapped UVs
- This model contains poles (more than 5 edges that converge to a single vertex)
- Polycount of the scene without subdivision
Polys 443 295
Vert 474 317
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SCALE
Model is built to real-world scale
metric = centimeters
1 unit = 1 centimeters
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TEXTURES
The scene uses UDIM.The total amount of images is 89
8192x8192 - Male_Body_Specular_UDIM.bmp
8192x8192 - Male_Diffuse_UDIM.bmp
8192x8192 - Male_Displacement_UDIM.tif
8192x8192 - Male_Normal_UDIM.bmp
8192x8192 - Male_Hair_Density_color_UDIM.bmp
8192x8192 - Male_Hair_Melanin_color.bmp
4096x4096 - Male_Ligament.jpg
1052x1052 - Male_SkinMicro_Alpha.tif
4096x4096 - Male_Underwear_Displacement.jpg
4096x4096 - Male_Underwear_Glossiness.jpg
4096x4096 - Male_Underwear_Normal.jpg
4096x4096 - Male_Underwear_Reflection.jpg
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PRESENTATION IMAGES
- V-Ray 6 - renderer used for the product images
- render parameters are available, you can render it directly
Please check out my other models, just click on my user name to see complete gallery
Thank you for choosing my model, I hope you like it
Native | 3ds Max 2020 | V-Ray 6 Blender 3.4.1 | Cycles Render Maya 2022 | Arnold Cinema 4D FBX Other Textures