[DESCRIPTION]
- High-detail realistic 3D model of a human stomach's cross-section.
- This model was manually sculpted in Zbrush, resulting in a 9M polygon mesh from which displacement maps were baked for high-quality photorealistic renders.
- Can be used for medical presentations and diagrams, high-quality close-up shots, or inside real-time game engines.
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[FEATURES]
- Render-ready Maya scene
- Rendered in Arnold
- Zbrush file included
- Contains decimated 99 994 polygon mesh in FBX and OBJ, with preserved UVs
- Low polygon base meshes in 3 levels of subdivision in FBX and OBJ
- Uv unwrapped with no overlapping UVs
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[TEXTURES]
- All textures in 4096x4096 resolution:
- stomach_BaseColor.png
- stomach_Roughness.png
- Stomach_Normal.png
- Stomach_Displacement.exr
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[POLYCOUNT]
- Quads only
- Subdivision level 0 - 8896 quads
- Subdivision level 1 - 35584 quads
- Subdivision level 2 - 142336 quads
- Decimated - 99994 quads
- Ztool - 9109504 quads
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[SUPPORT]
- Please contact me with any questions or suggestions you might have
Native | Maya 2019.3 | Arnold MtoA 4.2.1 FBX OBJ ZBrush