Industrial game-ready Toi Toi with support
This is a unique take on Toi Toi with added metal ground support, sharp edges, and a little bit more geometry, but still optimized.
Realism direction, 1 day of modeling, 3 days of painting. Different levels of normal map strength add to the realism.
9.592 tris.
The object is 2 meters and 32 cm tall: world scale for Blender.
Hand-guided weighted normals.
All maps included: diffuse, AO, roughness, specular, Normal (both DX and Unity), world normal, hand-painted metalness (all in 4k).
OBJ (OBJ, filesize: 1.01 MB), FBX (Autodesk FBX, filesize: 460 KB)