Iron Man MK C42 Chaos Armor 3D model
Home Catalog Iron Man MK C42 Chaos Armor 3D model

Publication date: 2022-03-06

Buy Iron Man MK C42 Chaos Armor 3D model

$120

License: Royalty Free

Rigged PBR Realtime Animated Free
author:

exiondesigns

Renders and source materials belong to the author exiondesigns.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
119188
Vertices
121920
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $120.

How do I download this 3D model?

This model is available through the "Go to purchase" button on this page.

What license applies to this model?

The Royalty Free license applies to this model. More details are available via the "Go to purchase" button.

Does it include rigging and animation?

No animation, rig only. Complete specs can be found in the Specifications block.

Does this model have UV mapping?

No, this model does not have UV mapping.

What textures and materials does this 3D model include?

This model has textures and materials. Complete specs can be found in the Specifications block.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
We designed this art rendition based on our own unique concept design of Iron Man and modeled it using 3DSmax.

V-Ray Materials

Clean Topology

Semi-Rigged Model

Details: Model was built and saved in 3DSmax 2018

This 3D model comes with different file formats used (obj, 3ds, fbx). Therefore, you may possibly use it for other 3D applications however you would like upon purchase.

Model is semi-rigged using Biped, textured using Vray, and overall clean topology where inner parts can be used for kit bashing as necessary.

NOTE* If there is any issues with the materials just assign them manually by reviewing the name of the bitmap and linking the picture with the same respective name to it.
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