Jack o Lantern 1 3D model
Home Catalog Jack o Lantern 1 3D model

Publication date: October 13, 2025

Buy Jack o Lantern 1 3D model

$29

License: Editorial Uses Only

Rigged PBR Realtime Animated Free
author:

shiva3d

Renders and source materials belong to the author shiva3d.
Specifications
Platform
turbosquid
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
24541
Vertices
24543
Geometry
Unknown
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $29.

How do I download this 3D model?

To purchase this model, click the "Go to purchase" button.

What license applies to this model?

This model comes with a Editorial Uses Only license. See the seller's page (via "Go to purchase") for the full terms.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Full technical parameters are outlined in the Specifications block.

What textures and materials does this 3D model include?

This model has textures and materials, including PBR. Full technical parameters are outlined in the Specifications block.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Jack o Lantern 3D Model

This High-Quality 3D model is fully optimized and ready for integration into any project without additional cleanup.

Scene Details:

Meshes: 1 (clearly named for ease of use)

Groups: 1 (root group containing all meshes, named to match the model)

Units: Centimeters

Layer: Named to match the model for streamlined use

Geometry Information:

Polycount: 24541 (non-subdivided)

Vertex Count: 24543

Topology: Error-free, primarily quads, ideal for subdivision

Modifiers: TurboSmooth in 3ds Max; suitable for close-ups with subdivision

UVs and Texturing:

UV unwrapped with no overlaps. Non-essential areas have reduced texel density to maximize detail in visible areas.

Materials and Render Compatibility:

Native Renderer: V-Ray with PBR shader; compatible with all render engines supporting PBR.Model versions for popular renderers are available in StemCell archives.

Textures: BaseColor, Roughness, Normal, Metallic, AO, (PNG format, 4096x4096 resolution)

Naming: Logical, consistent naming for all materials and textures.

Note: HDRI, lights, and cameras used for previews are not included.
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