A Jeans and Boots clothing model .
Formats MAX BLENDER FBX OBJ (without rig). And a WARDROBE item for a METAHUMAN (with a metahuman rig)
In the engine, the color changes inside the material, for other packages you can use Photoshop to change the colors of your diffuse map or other texture. The archive also includes masks for the main parts for these formats .
Simply add the wardrobe elements to your average-sized Metahuman character (the original model was made for a standard BoF2 BoF4 and Dof4 Metahuman body). FBX format for BOF2
The clothing model is presented without the metahuman.
-The model has a fully textured 4096
-High quality polygonal model, correctly scaled for an accurate representation of the original object.
-Models resolutions are optimized for polygon efficiency.
-Model is fully textured with all materials applied.
-No part-name confusion when importing several models into a scene.
-No cleaning up necessaryjust drop your models into the scene and start rendering.
-No special plugin needed to open scene
-Unit scale cm
Native | 3ds Max 22 | V-Ray 4.2 Unreal 5.6 | Other Blender 3.4 | Blender Render 3,4 Maya 2017 | Arnold 5.3.1.1 Maya 2015 | V-Ray 3.2 Cinema 4D R18 | Arnold 3.2 Cinema 4D R18 | Advanced Render 3.2 3ds Max 2015 | V-Ray 5.20.23 3ds Max 2018 | Arnold 7.0 FBX glTF USDz