Jesus Christ Sacred Heart Statue is a low poly model and uses the metallness PBR workflow and includes 4096x4096 textures.
The main images was rendered in 3ds Max with V-Ray (that support PBR textures).
Intended for game or real time use, but have enough details to be used as background element, in design visualisation or film. Can be used very well in 3DS Max, Unreal Engine, Unity or any similar softwares.
Model
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Model was not intended for subdivision. Clean topology and no N-Gons.
Model created in real world size, dimensions 99cm x 66cm x 328cm.
This model it is only one object without any subobjects.
This model has non-overlapping lightmap UVs in the UV2 channel and is ready for lightmap baking in real-time engines.
Textures and Materials
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The Normal, Occlusion and other textures was baked using a high mesh created in ZBrush (the high mesh not included).
This model uses 1 material, but 3 different materials are included. One material with a stone looks, one with a marble looks and one with a old bronze looks.
Includes 8 textures for each material (4096x4096 .PNG)
- Ambient Occlusion
- BaseColor
- Diffuse
- Glossiness
- Metallic
- Normal
- Roughness
- Specular
Files
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3ds Max file not include any light and camera, only the model.
Native | 3ds Max 2015 | V-Ray 3.30.05 3ds Max 2015 | V-Ray 3.2 3ds Max 2015 | mental ray Cinema 4D R18 | Advanced Render Unreal Unity OBJ FBX glTF USD