Julius Caesar Marble 3D Model Low Poly & Hight Details
Originally modelled in ZBrush . Final images rendered with 3ds max 2016 and vray3.60.03
General;
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- 4K TEXTURES
- Includes Lighting ( in 3ds max 2016 vray3.60.03 )
- Scene is well arranged ( proper layer and group )
- Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed.
- This model contains 1 geometry object.
- Object have fully unwrapped UVs.
- No extra plugins are needed for this model.
- No errors or missing files
- No N-GONS Faces
- Detailed enough for close-up renders. Comes with detailed textures.
- This scene is modeled in real world scale
- Model height : 242 cm
Scene textures;
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Julius_Caesar_AO_Diffuse.png 4096*4096 pixels
Julius_Caesar_Specular.png 4096*4096 pixels
Julius_Caesar_DirectX_Normal.png 4096*4096 pixels
Julius_Caesar_Glossiness.png 4096*4096 pixels
Studio. exr 2048*1024 pixels
Other textures;
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Julius_Caesar_AO.png 4096*4096 pixels
Julius_Caesar_OpenGL_Normal.png 4096*4096 pixels
PBR textures;
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Julius_Caesar_BaseColor.png 4096*4096 pixels
Julius_Caesar_Metallic.png 4096*4096 pixels
Julius_Caesar_Roughness.png 4096*4096 pixels
All type file formats
Notes;
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* Unit system is set to metric.
* No Postproduction
* All preview images rendered with vray3.60.03 in 3ds Max So you can click to render button and get the same result with preview renders.
Hope you like it!
Native | 3ds Max 2016 | V-Ray 3.60.03 Cinema 4D R18 | Advanced Render Cinema 4D R18 | Arnold 5.3.1.1 3ds Max 2018 | Arnold 5.3.1.1 3ds Max 2015 | mental ray 3ds Max 2015 | V-Ray 3.2 Maya 2017 | Arnold 5.3.1.1 FBX Unity Unreal OBJ glTF USDz