KAI Square Pendant Lamp - Medium 3D model
Home Catalog KAI Square Pendant Lamp - Medium 3D model

Publication date: 2019-09-16

Buy KAI Square Pendant Lamp - Medium 3D model

$19

License: Royalty Free No Ai

Rigged PBR Realtime Animated Free
author:

trimitek

Renders and source materials belong to the author trimitek.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
222530
Vertices
227160
Geometry
Polygon mesh
Plugins used
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $19.

How do I download this 3D model?

To purchase this model, click the "Go to purchase" button.

What license applies to this model?

This model is distributed under the Royalty Free No Ai license. Click "Go to purchase" for full license details.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

No, this model does not have UV mapping.

What textures and materials does this 3D model include?

This model has materials, but no textures. Full technical parameters are outlined in the Specifications block.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
KAI Square Pendant Lamp - Medium

Original design: Kenneth Cobonpue.

Optimized for v-ray!

Standard materials/lights version available.

Real World Dimensions:

Length: 51cm

Width: 51cm

Height: 36cm

.

Polys: 222530

Verts: 227160

The _max zip file contains separate v-ray and standard materials scenes for Max2009.

The lamp is part of 3 lamps set. You can buy the whole set for discount.

3DS and OBJ versions available.Four type of OBJ files exported for Cinema4D, Maya, XSI and Poser.

Please have in mind, that depending on the software you use, the exported formats may not look exactly how you see them in the preview images. In some cases the mesh may appear triangulated and you may need to manually reassign materials/textures .
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