Model information :
- available format : FBX, obj , and blend
- Blend format already rigged
- FBX and obj already in separated part for rigging
- rifle (7,58cm X 116cm x 19,3cm) ( 5082 verts, 9236 Tris)
- scope (5,01cm X 28,3cm x 8,96cm) ( 2766 verts, 4814 Tris)
- bayonet (2,15cm X 4,34 cm x 38,3cm) ( 1097 verts, 1881 tris)
- texture in png format
- texture size: rifle(4096x4096), scope(2048x2048), bayonet(2048x2048)
- Overlapping/mirror: trigger and some part
- pbr base(metal), cryengine, unreal engine, and unity texture in texture file /folder
Cryengine,unreal, and unity texture in texture.rar are packed texture for reducing memories in game engine ( see allegorithmic documentation for how to use it), if you confuse how to use them, just use the pbr base (metal) texture in texture.rar file/folder
you can ask me for product support if you have issue with model, some texture change, question, or anything
TIP :
The model may appear more shiny in some render engine, tweak the roughness map for fix it. For best result (like in the image) set roughness to noncolourdata /uncheck Srgb in your render engine or increase the roughness by multiply it by 1,5 to 2
OBJ (OBJ, filesize: 1.46 MB), FBX (Autodesk FBX, filesize: 1.48 MB), BLEND (Blender, filesize: 2.95 MB)