Land Rover Series II LWB Low-poly 3D model
Home Catalog Land Rover Series II LWB Low-poly 3D model

Publication date: 2026-01-19

Land Rover Series II LWB Low-poly 3D model

$159

License: Editorial No Ai

author:

QLEE3D

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «QLEE3D». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats
  • This model contains 458 separate objects.
  • Each object consists of 172,704 polygons with MeshSmooth OFF.
  • This asset contains a total of 690,802 polygons with MeshSmooth set to 1 iteration (applied to all objects, each mesh ready for subdivision).
  • This product includes 3ds Max 2017 versions for V-Ray 5 and Arnold.
  • The mesh consists of 99% quadrilateral polygons and does not contain Ngons or poles.
  • Marmoset renderings with Subdivision level 0
  • Turntable made with Marmoset
  • Thumbnails Scene Totals:
  • Scene Totals:
  • Objects: 459
  • Shapes: 0
  • Cameras: 1
  • Lights: 5
  • Helpers: 2
  • Space Warps: 0
  • Total: 467

  • Mesh Totals:

  • Verts: 707407

  • Faces: 691318

- IITEXTURESII

  • 4096 x 4096 x 35
  • PBR - Metallic/Roughness/Base Color/Normal/Opacity/Emissive/Ao maps.

- || GENERAL ||

  • The model is built to real-world scale.
  • Units used: Centimeters. The model is 534 cm long.
  • Scene objects are organized by layers and groups.

- || ADDITIONAL NOTES ||

  • FBX file formats do not have textures/materials applied and will not render like the preview images.
  • File formats other than 3ds Max are exported as the base mesh (not smoothed).
MAX (Autodesk 3ds Max, filesize: 222 MB), FBX (Autodesk FBX, filesize: 199 MB), PNG (PNG, filesize: 421 MB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 172704
  • Vertices: 180993
  • Plugins used
  • Geometry: No N-gons | No faceted geometry | Manifold geometry |
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