Large Mansion 2021 Blender Eevee and Cycles 1
Home Catalog Large Mansion 2021 Blender Eevee and Cycles 1

Publication date: September 22, 2021

Buy Large Mansion 2021 Blender Eevee and Cycles 1

$54.99

License: Editorial Uses Only

author:

denniswoo1993

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «denniswoo1993». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

NOTE (as of 2023) To make this model more accessible for all: All licensed textures have been replaced by copyright-free (cc0) textures.

This project is developed in blender 2.93.0

This download contains a complete furnished mansion with garden. everything is textured and the lighting is completely baked for fast Eevee renders (day and night version). This model can be used for commercial purposes and works with realtime game engines.

Short description
This is a classic mansion with modern elements and a furnished interior for Blender Eevee and cycles.
Everything in the scene is originally designed and modeled.

Day and night version
There are 2 blend files included with both a fully baked day and night version of this villa, Both versions can be set to cycles.

Animated
All doors and window covers are animated by keyframes.
These keyframes can be moved to suit your animation or static renders.
The doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.

The animations are not exported into other file formats.

Performance (Eevee)
The scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered Eevee viewport uses less than 6gb RAM and GPU memory)
If your GPU doesn’t have enough memory, you can al`ways choose to render with cycles on your CPU.

Cycles
All cycles settings are already set up (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room
When rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.


Eevee
This scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections.

Scene setup
Objects are named and grouped into categories, so they can be easily hidden/unhidden
All objects are easily movable, and objects like doors have the pivot point on the hinges.


Polycount (whole scene excluding car)
• Objects: 4491
• Vertices: 2,479,500
• Edges: 4,825,142
• Faces: 2,384,437
• Triangles: 4,783,338

Native file
• BLEND (native)

Exports:
All file exports are exported using blenders default settings. (grass, car, canvas arts and pool water not exported)
• FBX
• OBJ
• DAE
• GLB
• STL
• ABC
• PLY
• USDC
• X3D

Other Textures

3D Model details

  • turbosquid Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 4783338
  • Vertices: 2479500
  • Geometry: Unknown
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