Log Cabin
-- About the product --
- This model was created with Blender 3.4.1 and built to real world scale.
- Ready for subdivision.
- Fully modeled interior and exterior.
- No special plugin/addon needed to open and render the scene.
- This model consists of quads only.
- The entire model is containing 62 objects logically named.
- All UV maps are included in png and jpg format.
- This model is made for day and night scenes.
- The textured ground is included.
- Hdri lighting is not included.
- No inverted or bad normals, no backfaces visible.
- Size units : Centimeters (cm)
- Total dimension of the model :
- With the ground : x:2255cm ; y:2255cm ; z:568cm
- Without the ground : x:1140cm ; y:994cm ; z:510cm
- Vertices and polygons count:
- The whole model :
- Total Vertices count : 385190
- Total Edges count : 754346
- Total polygons count : 373598
- The log cabin alone :
- Total Vertices count : 327733
- Total Edges count : 640106
- Total polygons count : 316814
- The ground alone :
- Total Vertices count : 57457
- Total Edges count : 114240
- Total polygons count : 56784
-- Inside the .blend file --
-The model:
- The model with a subdivision modifier level 2 wich is not applied but ready to be.
- All textures applied and already setup into 3 materials.
-Lighting:
- Additionnal lights sources (areas and points lights) logicaly named and placed in a dedicated folder.
- Area lights for a better light passing through the windows in daytime.
- Points lights for flames emissions (1 Candle, 2 Lanterns, 1 oil lamp)
- An additionnal shader node for a better glass behavior and a better control on it is setup in the main material "Log cabin".
-The scene:
- 1 light (sun)
- 1 Camera
The .blend file is Ready to render.
-- Preview images --
- All images are rendered with Cycles, natively in Blender.
- All images are rendered with a subdivision level 2 applied on the model, except for wireframes views with subdivision level 0, 1 and 2
- All images are raw renders, no post-processing was applied.
-- Textures --
- UVs fully unwrapped, non-overlapping, using UDIM workflow.
-3 distincts materials:
- "Log Cabin" (4096x4096) :
- x27 Base color (.jpg)
- x27 Metallic (.png)
- x27 Roughness (.png)
- x27 Opacity (.jpg)
- x27 Transmission (.jpg)
- x27 Normal (DirectX) (.png)
- x27 Normal (OpenGL) (.png)
- x27 Height (.png)
- "Candle and Flames" (1024x1024):
- x1 Base color (.jpg)
- x1 Subsurface (.png)
- x1 Roughness (.jpg)
- x1 Opacity (.png)
- x1 Emission (.png)
- "Ground" (8192x8192)
- x1 Base color (.jpg)
- x1 Roughness (.jpg)
- x1 Normal (DirectX) (.png)
- x1 Normal (OpenGL) (.png)
- x1 Height (.png)
-- Files formats --
- .blend
- FBX
- OBJ
Hope you will enjoy it.
Native | Blender 3.4.1 | Cycles Render FBX OBJ