This is a low poly sports sedan car model created on Blender 5.0, ensuring clean topology and a clean polygon mesh. The car body parts and wheels are separate objects, all named appropriately, to make rigging and animation easier.
Model is completely UV unwrapped, with non-overlapping UV maps for the car body and mirrored UVs for the wheels and rims. Blender native materials used, no baked textures. (Model uses material based colouring, FBX/OBJ files include basic material slots, you may need to re-assign Metallic/Roughness values given in the Material_Properties.txt file)
Total triangle count = 9,354 | Car body + carbon fiber parts = 3,148 | Windows, glass + Headlights + Taillights = 1,150 | Rims + wheels = 4,640
Scaled to real-world dimensions (in meters). File downloadable as .fbx, .obj and .blend. Imported and checked on Unity and Unreal Engine 5.7
The model takes inspiration from European sports sedans but is not affiliated to or derivative of any particular brands.
BLEND (Blender, filesize: 351 KB), OBJ (OBJ, filesize: 650 KB), FBX (Autodesk FBX, filesize: 293 KB), OTHER (Other, filesize: 1.88 KB)