Luxury Watch 3D model purchase
Home Catalog Luxury Watch 3D model purchase

Publication date: March 27, 2018

Buy Luxury Watch 3D model purchase

$149

License: Editorial Uses Only

Rigged PBR Realtime Animated Free
author:

DabartiCGI

Renders and source materials belong to the author DabartiCGI.
Specifications
Platform
turbosquid
Animated
✕
Rigged
✕
3D Print ready
✕
VR / AR / Low-poly
✕
PBR
✕
Textures
✓
Materials
✓
UV Mapping
✓
Polygons
288174
Vertices
293677
Geometry
Unknown
Usage recommendations
Realtime rendering ✕
PC Game development ✕
Mobile Game Development ✕
VR/AR applications ✕
Visualisation ✓
Cinema ✓
Advertising ✓
3D Printing ✕
CAD Engineering ✕
E-Commerce & Interactive 3D Web ✕
FAQ
Is this a free 3D model?

No, this model costs $149.

How do I download this 3D model?

Click the "Go to purchase" button to buy and download this model.

What license applies to this model?

The Editorial Uses Only license applies to this model. More details are available via the "Go to purchase" button.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Full specs are available in the Specifications block.

What textures and materials does this 3D model include?

This model has textures and materials. Full specs are available in the Specifications block.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
- DESCRIPTION -

This is an generic model of a Luxury Watch

- SPECS -

Total Polygons: 288174

Total Vertices: 293677

- TEXTURES -

Model contains 4 textures:
1 jpg 1024x1024
1 png 2048x2048
2 png 4096x4096

- LIGHTING -

HDRI maps and lighting is NOT included. Preview images with Depth of Field were rendered from phisical cameras without use of postproduction. Those cameras are not included in the scene.

- SHADING AND TEXTURES -

Shading is fully compatible with V-Ray RT GPU / V-Ray GPU.

Shaders use Microfaced GTR (GGX) type. Shading is created in GPU friendly way that minimizes texture memory usage while maintaing detail for closeups.

- OBJECT DIMENSIONS -

The model was created with 3ds Max in real world scale ( 1unit = 1cm )
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