A high definition model of an M151 Protector RWS.
The level of detail is suitable for the most extreme close-up renderings.
The geometry is clean, built mostly on quads, with no N-gons, no coplanar
faces, no coincident or isolated vertices. All parts of the model are
'smoothable' so you can add meshmooth/turbosmooth modifiers wherever you
need, without having to further adjust the geometry.
The textures size is 4096x4096 pixels.
There are 2 set of textures available with this product, one for Specular-Gloss workflow and the other one for metallic workflow (albedo BaseColor, roughness, metallic, normal, AO).
If you need this product in a different format, please contact support for a free conversion.
The model uses real world scale (1unit-1cm)
Native | 3ds Max 2014 | V-Ray 2.5 Cinema 4D R18 | Advanced Render Cinema 4D R18 | Arnold 5.3.1.1 Maya 2017 | Arnold 5.3.1.1 Maya 2015 | mental ray Maya 2015 | V-Ray 3.2 3ds Max 2015 | mental ray rendererVersion 3ds Max 2018 | Arnold 5.3.1.1 USDz FBX Unity Unreal OBJ glTF