M4A1 Modular Carbine lowpoly Low-poly 3D model
Home Catalog M4A1 Modular Carbine lowpoly Low-poly 3D model

Publication date: 2017-08-10

Buy M4A1 Modular Carbine lowpoly Low-poly 3D model

$30

License: Royalty Free

Rigged PBR Realtime Animated Free
author:

arewoz

Renders and source materials belong to the author arewoz.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
21671
Vertices
11552
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $30.

How do I download this 3D model?

This model is available through the "Go to purchase" button on this page.

What license applies to this model?

The Royalty Free license applies to this model. More details are available via the "Go to purchase" button.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. See the Specifications block for more information.

What textures and materials does this 3D model include?

This model has textures, including PBR, but no separate materials are defined. See the Specifications block for more information.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
GENERAL
-High detailed modular M4A1 Carbine 3D model with photo-realistic textures. -Model is a group of 8 objects.-Game ready high detailed asset for every engine.-Ready for PBR render in Marmoset-3ds Max file contain 8 materials without attached textures-Preview images rendered with marmoset2 for game engine preview-Model has real-world scale (840mm length with stock extended) and is centered (as a group) at 0,0,0.-Each object is on its own layer in max file.-This M4 is modular asset so you can export each one object separately to engine and it will work with his own texture.
INVENTORY LIST
.max (3ds Max 2011 or later).obj.fbx
TECHNICAL SPECIFICATIONS
Polygon Count: 21671Vertices Count: 11552Number of materials: 8all textures are in .pngEach object in max file has its own name.

TEXTURE SPECIFICATION

Each object has its own texture in resolution:M4A1_Barrel - 2048x2048M4A1_Barrel_Muzzle - 512x512M4A1_CarryHandle - 2048x2048M4A1_Cover_Body - 1024x1024M4A1_Forward_Grip - 1024x1024M4A1_Magazine - 1024x1024M4A1_Receiver - 2048x2048M4A1_Stock - 2048x2048

for PBR are:-Base_Color (albedo)-Metallic-Roughness-Normal

additional: height map
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